Cyberpunk 2077 marks the end for CD Projekt’s REDengine, the in-house technology that it’s been building on since 2011’s The Witcher 2. Last year, CD Projekt announced that its next Witcher game and other games going forward—including Cyberpunk’s sequel, codename Orion—will be developed with Unreal Engine 5.
In a recent interview with Cyberpunk 2077 director Gabe Amatangelo, I asked about that transition to UE5, especially in light of the cutting edge tech the studio has continued adding to Cyberpunk 2077 (it’s the first game to build in Nvidia’s new ray tracing Ray Reconstruction, for example). Does all that work essentially die with 2077?
“It isn’t starting from scratch,” Amatangelo said. “A lot of times when you build these things, like Ray Reconstructio…
อัลบาโร่ เบนีโต้ กูรูฟุตบอลสเปนของ โมบีสตาร์ กล่าวถึง ฮูเลียน อัลวาเรซ ที่เริ่มต้นอาชีพอย่างยากลำบากกับ แอตเลติโก มาดริด ว่าต้องให้โอกาสกองหน้าชาวอาร์เจนไตน์มีเวลาพิสูจน์ผลงานในสนามของเขา ตามรายงานจากมุนโด้เดปอร์ติโบเมื่อวันอังคารที่ผ่านมา
แอตเลติโก มาดริด ทุ่มทุนจำนว�…
รายงานจาก ‘แซน แอนโทนิโอ เอ็กซ์เพรส-นิวส์’ ว่า แวสเซลล์ กระดูกหลังเท้าชิ้นที่สามเหยียด ส่งผลให้พลาดแข่ง 8 นัดสุดท้ายฤดูกาลปกติ 2023-24
ผลผลิตจากมหาวิทยาลัยฟลอริดาต้องผ่าตัดรักษาตัวเอง ส่งผลให้ทำกิจกรรมเทรนนิ่ง แคมป์ อย่างจำกัดแล้วคงไม่พร้อมในช่วงแรกของซีซั่นใหม่ปลายต.ค.ต่อเนื่…
Back in February, Ironmace promised that there’d be one more Dark and Darker playtest before the game went into early access release. The situation became unexpectedly complicated shortly after that, though: A legal beef with Nexon flared up, and Dark and Darker was deslited from Steam.
But Ironmace wants to push ahead with that final playtest, so it’s doing things old-school—and I mean literally.
“Rest assured that we are working around the clock to safeguard the continuance of Dark and Darker,” Ironmace wrote in a message on its Discord server. “Unfortunately, due to the complexities of our situation, especially across international lines, it is taking time to resolve the Steam situation. In order for us to keep our promise to our fans we’ve had to go old…
I got my hands on Lords of the Fallen earlier this month—and what I experienced was pretty promising. Weird multiverse shenanigans with a lantern that let you explore the environment, shaking up a classic souls formula by letting you peek into another world whenever you wanted.
It also gave me a taste of Hexworks’ aesthetic for the reboot, shaking off the cocoon of the first game’s drab high fantasy and just completely cutting loose. I walked over giant spine bridges, fought arm-spiked brutes with big metal helmets, and got suplexed by a mothman. I had a great time. At times, it felt like I’d stepped into a heavy metal album cover come to life.
That vibe of unleashed high-fantasy nonsense carries on with the story trailer Hexworks dropped during Gamescom 2023, which fe…
Update: While trying to re-establish Contact with Voyager 2, NASA has been able to track down its “heartbeat” signal, which means the probe is still functional.
“We enlisted the help of the [Deep Space Network] and Radio Science groups to help to see if we could hear a signal from Voyager 2,” Voyager’s project manager said Suzanne Dodd told the Guardian. “This was successful in that we see the ‘heartbeat’ signal from the spacecraft. So, we know the spacecraft is alive and operating. This buoyed our spirits.”
While this signal proves that Voyager 2 is still out there and still working in some capacity, it hasn’t responded to recent commands, which take 18 hours to reach it.
Original story: NASA has lost contact with the Voya…
The Sims 4’s new infants update for the base game launched yesterday and I was fully expecting the bug du jour to be some kind of AI tomfoolery—infants autonomously setting fires somehow or being unintentionally eligible to “have a science baby” with their own parents or something. Like that time everyone’s Sims were assholes for no reason. But no, The Sims 4 is instead experiencing an “infant stretching” epidemic.
It’s exactly what you think. Here are a bunch of poor babies who’ve been afflicted with Slenderman legs:
M̷̢̛̠͕͕̜̞̮̦̟̩̌̅̀̿̔̈́̇͂o̸̖͉͝ţ̴̫̯͖͇͎̰͌͊̀̕…
I didn’t have my expectations set too highly for Parking Garage Rally Circuit going in. I like the PS1 (or, as the Steam page invokes, Sega Saturn) style of graphics a lot. I find them charming, nostalgic, and pleasing to the eye. But it’s also very fashionable at the moment, which means there’s no guarantee that a game using them is going to be interesting.
I’m pleased to report that Parking Garage Rally Circuit (which I’m gonna start calling PGRC for my own sanity) is, however, really quite good. It’s a very stripped-down racing experience: there’s eight tracks, each of which you can go through three times via the three weight classes of car you can unlock. You have an accelerate button, a brake button, and a drift button. That’s the game.
The meat, which I was starting …
I’m sure that many of you who love to find a precious perfect baby character and learn ever-more about them are occupied with Baldur’s Gate 3 right now, but Steam’s rolling out a distracting sale and accompanying event on its visual novels category.
These are those games which let you twist, tweak, and bend the narrative to find and form a story of your own. Except for the Phoenix Wright games, which are also featured. Those have an objectively correct ending. Sorry, not sorry.
Less correct are games like Coffee Talk, where you barista your way through others’ lives, or Monster Prom, a powerful little dating game that takes the absolutely absurd and amazing tack of being multiplayer.
Those of you who enjoyed the recent Pentiment might also be interested in the vi…
The Callisto Protocol’s concluding chapter story DLC is finally almost here. Entitled Final Transmission, the “heart-pounding final chapter” of Striking Distance Studios’ Dead Space-like horror game promises to “dig deeper into the horrifying secrets of The Callisto Protocol.”
That’s not much to go on as far as what players can expect from the DLC, but at this point it’s all we’ve got. For now, The Callisto Protocol’s Steam page still describes it simply as “story protocol,”and Striking Distance hasn’t said anything more about it on social media—although the teaser rather strongly suggests that whatever it’s about, it won’t be good.
It’s great that The Callisto Protocol will have a proper conclusion, but more important are the updates that have been rolled out since th…